Games on The Putting Game
There are 6 games in total. Each game presents a unique putting challenge for the user. There are directional accuracy challenges, distance control challenges and both. Following are the names and descriptions of each.
(For a visual demonstration see videos)
Game 500
"500" is quite the accuracy challenge. Goal: Putt as close to the center target as you can. A direct hit in the center will score 100 points; the further from center, the lower the score. You have 5 attempts and the system keeps your score. Although 500 is primarily an accuracy challenge, you still need to putt at a reasonable speed to score. Just as short putts are no good, putts that are too hard or too fast are equally bad. If you stroke a putt too fast, the display will flash and no points will be given. Score 500 from 5 feet and you are ready for the Tour!
Game Knock Out
"Knock Out" is an "inside left edge, center cup, inside right edge" drill that many pros use on the practice green. User preferences need not be adjusted for this game. Although this may be the least difficult accuracy challenge, if you're good at it, no one in your foursome will putt better than you. The horizontal screen illuminates a white target the size of a standard size hole (4.25"). The object is to "Knock Out" the white target; the system counts your attempts. Since a standard hole is just under 3 golf balls in width, you can clear the target with 3 good putts (a score of 3 is a perfect score). Goal: Hit inside left edge, hit center cup, then hit inside right edge.
Game Diminishing Cup
"Diminishing Cup" is an extreme accuracy challenge. User preferences need not be adjusted for this game. The horizontal screen lights up a white target the size of a standard hole. Each time you hit the target, the target gets smaller - and you score points. Miss the target and it's a strike. Three strikes and you are out! Goal: Score as many points as possible before striking out. It takes a minimum of 8 putts to clear the target, and if you clear the target without striking out, the target resets and you keep playing. The scoring is multiplied by the number of rounds and the game continues until all strikes are gone or 4 rounds are completed. Scoring is as follows: in the first round, hits are worth 10 points each. Second round hits are worth 20 points each, etc. A perfect score is 800. It can be done!
Game The Practice Green
In "The Practice Green", you putt as you would on a real practice green. With The Putting GameTM, you are putting to a "virtual" cup, not a real cup. You can putt as much as you like and there is no score. Simply set the cup distance and Stimp (see user preferences) and begin putting. The horizontal screen will illuminate the appropriate size target based on the cup distance you have selected and mark where your ball strikes the target. The digital display will alternate between displaying the distance you have selected and the distance your putt rolls based on the Stimp you have selected. The device knows when you have struck the ball well enough to make the putt in the real world. When this happens, you will hear that wonderful sound of a ball dropping into the cup and the target will flash. A missed putt is indicated by a visible mark on the horizontal screen and/or the distance data on the digital display.
Game Virtual Cup 500
"Virtual Cup 500" is "The Practice Green" - with scoring! Before you start, be sure to set the desired Cup Distance and Stimp. Goal: Roll 5 putts and score the highest score possible. All putts are graded on a scale of 0 to 100 based on directional accuracy and distance control. You need to have both good speed and good direction to score well in this game. A putt that is right down the middle but is short (or long) will not score well. Putts that have perfect speed but miss left or right also do not score well. The closer you get to the virtual cup, the better you will score. Should a putt go in the virtual cup, you will receive 100 points for that putt. A perfect score is 500.
Game Stack-up
"Stack-up" simulates a drill that pros have done for years - a drill that forces you to think about, feel, and familiarize yourself with stroke length and swing speed for various length putts. Before you make your first putt, select a green speed (see "Stimp" in user preferences). No need to set the Cup Distance - this game presents different length putts for you automatically. The first putt is a 5 footer, the second putt is 10 feet, the third is a 15 footer, the fourth is 20 feet, and the fifth and final putt is a 25 footer. Goal: roll 5 putts and score the highest score possible. Putts are graded on a scale of 0 to 100, based on directional accuracy and distance control - the closer you get to the virtual cup on each putt, the better you will score. When you sink a putt in the virtual cup, you receive 100 points. "Stack-up" puts all your putting skills to the test. You need to maintain good directional accuracy over a wide range of putting speeds and have good distance control in order score well in this game. A perfect score is 500.
|